Thursday 31 January 2013

Storyboarding in Film- Core Skills

Rule of 3: dividers in the frame, to do with where the eye is drawn to, composition, grid of 3x3.

20% Rule: Move camera at least 20%. (Like Walter Murch explains with the bees- move hive 20% away bees heave hive as don't recognize, but more than 20 they know it is theirs). Walter Murch, "In the blink of an eye"- 2001. We are organic beings and have a heartbeat and therefore natural rhythm. If we experience tension for example we blink more/ faster than when we're calm at a steady heart rate.

30 Degree Rule: Same as 20% but with space, move camera angle at least 30 degrees.

180 Degree Rule: Make an arbitrary line that splits the space, consequently all of the scene would be shot from the same spacial direction. You can break the rule in 2 ways (1, show movement of camera and changing line or 2, mistakes- cutaways).

SHOT TYPES
Outside:   - EXT
Interior:   - INT
Close Up:   - C / U 
Extreme Close Up:   - E / C / U
Medium Shot:   - M / S
Long Shot:   - L / S
Long Long Shot:   - L / L / S


CAMERA MOVES
Zoom (Change of focal length)
Pan (Fixed axis camera move)
Track (Camera travels)
Handheld
Steadycam
Glidecam
Tripod
Tilt

Why move the camera?
It can follow action, adds visual interest, adds dramatic impact, provide new subject of interest, provide a change of viewpoint, interpret an aspect of the narrative.

Effects of camera movement?
Duration, pace, shot has own interral pattern of development, can create pattern across film, emphasize a cut 3 dimensional space, spatial effects through temporal continuity.



No comments:

Post a Comment